Tactics Ogre ~ Let Us Cling Together
# Posted on April 1, 2010, 6:45 p.m. by Gideon Zhi
Well, as I'm sure most people have realized by now, the Tactics Ogre patch translates the game into Al Bhed and not English. Happy April Fool's Day, everyone! Consider this my way of getting back at all the are-we-there-yet whiners I've had to deal with over the years. If I truly intended to delay the patch two weeks for every person who asked when it'd be done, well, you'd probably be getting it on Christmas instead.
What's no joke, however, is the very real amount work that went into this. The actual translation patch - which will be coming in a few days, don't worry - will be nearly identical to the one available now. The Al Bhed version contains the full English text, sort of - I just used a different table file to insert it into the rom. In fact, if I didn't have to get up for my crazy weekend work schedule in the morning, I'd probably get things ready to go right now! But them's the breaks, and a few more days won't kill you. And for those of you who are curious, yes, the Al Bhed version of the patch will be moved to the Tactics Ogre page's "Extras" subsection, where it will be preserved for all who care to try it.
See you in a few days!
# Posted on Dec. 17, 2009, 1:10 p.m. by Gideon Zhi
Changes include...
-Twitter has replaced the blog link in the nav bar
-About Me has been updated
-Links Removed: RPGOne (site is dead)
-Links Updated: Kitsune's Den, DQ Translations (Formerly Kojiro Translations), Yonin no Translators (Change of address)
-Links Added: Boojum Snark, Stardust Crusaders, The Romhacking Aerie
-Donate Button Added
Stay tuned: LUNAR is coming very shortly!
# Posted on Dec. 11, 2009, 8:27 p.m. by Gideon Zhi
Over the next few days (hopefully no more than that) you'll begin to notice some changes as we tinker with the website a bit. It's nothing drastic, no major overhaul like when the current layout launched; rather, it's a culling of the stuff that doesn't work so well, and an addition of new things. The blog link will be replaced by a twitter link, the About Me will get a much-needed overhaul, the links page will get an update...
... but most visibly (and probably most controversial) is that a PayPal donate button will be going up on the site. This will direct you to a page detailing how our donation system works (with the actual button on the bottom of said page.) But since it's not up yet and people are immediately going to start crying foul, I figured I should explain right now.
Aeon Genesis is a loose collective of programmers, writers, and Japanese speakers. I spearhead the operation but by no means could I do this without lots and lots of help. As such I have been extremely hesitant to place a donate button on the site in the past. How could any funds added to the account ever be fairly distributed amongst all of the contributors? A few months ago, I hit upon the answer: a rainy day fund.
I'm still hashing out the details, but essentially we will have a private forum (possibly public-viewable) within the Pantheon wherein contributors can request funds. There needs to be a valid reason for a withdrawal from the fund. In my case, for instance, my student loan payments have dropped off in the past several months due in no small part to emergency veterinary bills, but this is a drastic example. The money could help finance a PS2 for Tyria so he could play the PS2 SRW games he's always wanted. It could go towards a pizza for a translator who's just finished a script, or who's motivation is flagging. It could help pay bus fare to help a contributor visit a sick family member. Stuff like that. Wide ranging, but not frivolous.
It's important to note that any donations made to the fund are strictly done as thanks for translations already released. We will not accept money for anything we have not produced, and do not want the pressure of someone claiming that they paid us for work that hasn't shown up yet. Furthermore, we will never withhold any releases due to lack of contributions to the fund. It would be nice to have an emergency pillow to fall back on, but everyone understands that times are tough, and I will not hold my work for ransom in this manner.
All that said, frankly, my finances are not very sound right now. I would not be doing this if I felt I didn't need to. I'd actually considered investigating Project Wonderful and placing an ad or two on the site, but figured that this would be, by far, the preferable next step. So when the button does go up, please, do what you can. We'll all appreciate it.
So, with all that out of the way, I'd just like to say that LUNAR *is* coming, hopefully within a few days if not a few weeks, and I hope to have something *else* for everyone on Christmas day. Better get my act in gear, eh?
# Posted on Dec. 24, 2008, 2:10 a.m. by Gideon Zhi
Please do not panic if nothing shows up at midnight tonight. I've done midnight releases in years past, but this year I'm going to be visiting family today and tomorrow, and will be staying overnight in a place with no internet access. As such, tomorrow's release will be arriving later in the day, rather than in the morning.
# Posted on Nov. 14, 2008, 10:01 p.m. by Gideon Zhi
The likes of which we've not seen in several years! More than I can count on one hand! Just don't, you know, complain. And I know some of you are GOING to. We went with canon wherever possible.
Yes, I'm being deliberately cryptic. But you'll like this.
# Posted on July 3, 2008, 10:36 p.m. by Gideon Zhi
Do you love what we do here? Do you enjoy older games from days gone by, or perhaps feel that the current generation of games is lacking something? Have you ever wanted to support Aeon Genesis, but haven't known how?
Well, here's the thing. I'm looking for investors to help fund what I'll call a "splinter" operation. This isn't going to be AGTP, although it will follow similar lines. It won't replace AGTP either - at least, I hope it won't - so your favorite WIP projects aren't going anywhere. (In the event that I AM forced to close AGTP, all current project files will be made public for acquisition by other groups.)
While I can't divulge much just yet, I have put together a viable business plan; the only problem is, this is going to be stupidly expensive for one person to fund. Now, don't get me wrong - I'm not asking for free money. I'm looking to drum up some capital that I can then take to a venture capitalist to say, "Look what I was able to raise on my own!" I will *not* take any money until venture capital comes through, and even then you will be paid back with commensurate interest within a few years. This is not without risks, of course, but if I wasn't confident in my plan I wouldn't be throwing this out here.
If you're interested and can help fund this, even a little, please send an email to this address. Let's do something awesome and show the industry who's boss.
# Posted on April 2, 2008, 8:59 p.m. by Gideon Zhi
*whistle*
This is pretty much done, other than a (hopefully!) minor issue with the battle system. This is the first I've ever tinkered with actual z80 before, and so far it's been a resounding success. Good game to start with!
Official announcement forthcoming once it's cleaned up a bit. Here's a related video while you wait.
# Posted on Oct. 4, 2007, 11:51 p.m. by Gideon Zhi
Just dropping a quick note to say that front page updates have been integrated into the Pantheon. You'll be able to talk about posted news by hitting the "Discuss News" link at the bottom of each post from here on out. Enjoy!
# Posted on Sept. 12, 2007, 6:14 p.m. by Gideon Zhi
Just a quick note to mention that the Pantheon upgrade is complete. The link in the site's nav bar should take you there; if for some reason it takes you to the old address, merely follow Gon to the new one.
# Posted on July 30, 2007, 6:07 p.m. by Gideon Zhi
Thanks, koit!
Cosmo Genesis
Platform | NES |
Genre | Shooter |
Publisher | ASCII |
Published On | Dec. 23, 1986 |
Initial Release | June 18, 2000 |
Latest Release | June 18, 2000 |
Current Version | 1.10 |