Miscellaneous ~ Aeon Genesis will be at PAX East this April
# Posted on Feb. 15, 2012, 10:27 a.m. by Gideon Zhi

If you're going to be at PAX East too, you can join us! I'm going to be running a Thing in the Classic Games Freeplay Room at some point over the weekend, but I'm not exactly sure when yet. I'll be taking questions on the process and on progress, there will be trivia, a chance to play some of our stuff on a real console, and with a little luck and some elbow grease, at least two secret projects making their debut, one of which I'm sure a lot of people will be frothing for, IF you get my meaning! I'm not the only one who'll be there, too; Niahak (of the "Jesus: Dreadful Bio-Monster" NES translation) will be there, Excellen (SRW Alpha Gaiden translator extraordinaire) might be there, and while I can't promise anything, we just might have MathOnNapkins, who's writing a replacement for the Hyrule Magic editor for The Legend of Zelda: A Link to the Past.

I'll try to post details here as they arrive, but more likely than not I won't have anything else until after the convention starts. We're going to try to make it so that it doesn't interfere with much similar stuff, but there's always something interesting going on, so it's going to be tough. If you're following me on Twitter you'll get up-to-the-minute news about our mini-event as it happens, too.

As for the site itself, I have updates on at least one or two other projects of High Interest that need to get posted, but I want to space out updates some, so that'll come in the next couple of days. Enjoy the wait!

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Major Release ~ Dungeon Hacking in Cave Noire
Cave Noire
# Posted on Feb. 14, 2012, 3:28 a.m. by Gideon Zhi

This was a small project that was supposed to take a week at most, and ended up taking more than a month! But it's done, thanks to EsperKnight and a host of folks each helping out with tiny bits of text. Cave Noire is loosely a roguelike; you have a limited inventory, a limited set of items, and enemies that hit very hard. It's almost more of a puzzle game, about learning to dodge enemies rather than grinding levels and plowing through them. It's completely translated, too; hope you enjoy it!
Screenshot Screenshot

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Miscellaneous ~ Apologies for the silence.
# Posted on Feb. 11, 2012, 2:35 a.m. by Gideon Zhi

To make a long story short, life has been busy. I've gone back to school with a full course load for a computer science degree, and I'm still working 36 hours per week, so my free time is at a premium lately and AGTP-related stuff has been moving more slowly than I think any of us would like (myself included!)

HOWEVER! That doesn't mean I'm giving up, oh no. There's a lot of stuff happening in the background, some of which will be announced shortly. In fact, I have a release coming, hopefully this weekend! It's something small I picked up about a month ago with the hope that it'd be a simple, easy, quick project. It turned out to be a massive headache and way more than I'd bargained for, but it's been playtested and I only have one more bit to hack before it's done, and with luck that'll happen today.

More news soon, all willing!

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Miscellaneous ~ Hackathon tomorrow night at UMass Amherst
# Posted on Sept. 22, 2011, 8:55 a.m. by Gideon Zhi

In the unlikely event that anyone reading this attends UMass Amherst, the ACM is hosting a hackathon tomorrow from 6PM 'til redeye. I'll be there, working on... something. Not sure what yet. Here's the website: UMass ACM

In the meantime, here's what I've been working on lately.
Screenshot Screenshot

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Progress ~ Lady Stalker surges forward
Ladystalker - The Apocalypse Engine
# Posted on Aug. 14, 2011, 2:54 p.m. by Gideon Zhi

Just a quick update to the Lady Stalker project: I'd guesstimate that roughly 80% of the techincal stuff is done - that includes rewiring interfaces, adding asm hacks, inserting various kinds of text (though not formatting said text), and so on. There's still some menu work that needs to be done and some text that hasn't even gotten touched yet, but on the whole, it's getting pretty close to being done.

I've added 24 new screenshots to the project page and threw a video up on youtube of the opening cinematic, which is now in English. Enjoy! More should be coming soon.
Screenshot Screenshot

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Progress ~ Rejoice: We Like Action/RPGs
Rejoice - Another Aretha Kingdom
# Posted on May 17, 2011, 10:58 a.m. by Gideon Zhi

Here at Aeon Genesis, we're big fans of action/rpgs, and Rejoice is an ideal specimen! Since last Friday I've gone through and completely hacked all of the non-dialog stuff in the game, thanks in no small part to the work of everyone on RHDN's language board. The entire script has been reinserted as well, though it *is* prone to crashing. I've tossed a whole bunch of new screenshots up onto the project's page, as well as a couple of videos showcasing the opening sequence and some gameplay. Check 'em out!
Screenshot Screenshot

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Progress ~ I'm going to leave a quick before and after here.
Ys V - Kefin, Lost City of Sand
# Posted on May 12, 2011, 12:06 p.m. by Gideon Zhi

You can guess which is which.
Screenshot Screenshot

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Major Release ~ Hourai High Celebrates 15 Years - Now in English
Adventures of Hourai High
# Posted on April 19, 2011, 10:50 a.m. by Gideon Zhi

Fifteen years ago today, Hourai Gakuen no Bouken was unleashed upon an unsuspecting Japanese public. It does not seem to have made much of a splash, which is unfortunate because it's quite a neat little game! But today we honor its 15th birthday with a complete English translation of the title. I hope you enjoy playing it! (I'm certainly going to enjoy washing my hands of it!)
Screenshot Screenshot

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Progress ~ I'm just going to leave this here.
Ladystalker - The Apocalypse Engine
# Posted on April 11, 2011, 5:52 p.m. by Gideon Zhi

More news soon.
Screenshot

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Miscellaneous ~ AGTP turns... 12? I think that's right
# Posted on March 10, 2011, 10:16 p.m. by Gideon Zhi

Not much news, unfortunately. I'd hoped to get Hourai out this week, but I've been bogged down by exams and assignments for school, and as such I haven't had time to work on it at all. Sorry! But yeah, AGTP was founded on March 7 1999, which I think makes it twelve years old. So hurray!

In other news, I'm going to be at PAX East this weekend. If you're there, you might see me! I'll be posting some stuff to my twitter feed as it happens and I'm planning on attending the Alexander O. Smith localization panel (Friday night... tonight really, I suppose) so those are your best chances of finding me. I'm usually wearing a Kangol driving cap and carry around a ThinkGeek Bag of Holding messenger tote, though I may or may not have it on me. I'm happy to answer general questions, but if you ask me about a project that hasn't been in my news lately, you'll probably get a "I haven't looked at it in a while, sorry" response along with whatever other info you can already find here on the website. See you there!

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PlatformWin
GenreAction/RPG
PublisherBuster
Published OnSept. 9, 2005
Initial ReleaseJune 26, 2006
Latest ReleaseAug. 28, 2006
Current Version1.01